WAD Mangle
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Current Development ChangelogKey
* - Change implemented.
? - Change in progress. Changlelong
Last updated
Sat Jul 9 23:46:02 2005 UTC
Changes since Version 1.1.1 to 2.0.0: * 2.0.0 released. * Changed to using a normal Thread rather than a ThreadPool one to stop the (very) odd random lock up of the Progress Bar form. * Tightened up error handling when using of GraphicsNamespaceForm. * Added plugin for external tools. * Changed config so it's stored in files under ApplicationData. Allows configuration to remain between installs, and also removes dependency on Registry for future non-Windows .NET environments. * Changed WadCollection events to match .NET standard mechanism. * Changed Binary plugin back to using "*.bin" rather than "*.*", as trying to save a file called LUMP.* is patently a recipe for disaster. And it ruined drag and drop. Stupid change all round really! * Added editing of binary lumps. * Fixed usability bug where Listview calls SelectedIndexChanges multiple times for block selections by doing the sensible thing and only updating the context menu on a right click. * Fixed bug in DOOM graphics editor when entering the Y-offset manually. * Stopped lists from scrolling sideways in sprite editors and similar dialogs. * Used new generic form for editing flats, sprites and ZDoom textures. * Added generic form for editing grpahics lumps wrapped in a namespace in the WAD. Means there is some pollution of WADMangle.GUI with WADMangle.DOOM which I didn't really want, but heck the user control that edits DOOM graphics is already in there. * Added plugin for editing of S(S)_START/END sections for DOOM/ZDoom. * Added user control in WADMangle.GUI to edit DOOM graphics. * Allowed editing of old DOOM flats (F_START/END) sections. * Added doumentation for WADMangle.GUI as plugins are using it quite a bit now. * Fixed bug where a New empty lump was always created at the end of the WAD. * Updated major version number due to IPlugin changes. IPlugin now allows plugins to define sub-menus. |